Description : Track name ist german and means calculable death...
tell me your opinion about it, kay?
This industrial track was uploaded by Ishimizu. They retain full copyright and you are only entitled to listen and in some instances download. For further details on how you can use tracks see the terms and conditions and the tracks section of the help area.
Comments (6)
If you have time take a listen and give Ishimizu some feedback.
the german sample was the second take of myself speaking using an old and halfway broken webcam with a build-in microphone that clipped quiet a lot... XD
also: I never noticed till now that this one has a somewhat dub-steppish feel to it xX
damn, excellent intro and 'drop', good melodies.. hey, maybe I coudl do some of those as real guitar ? lemme know.. of course, some of the guitar synths need to stay the way they are cuz they rock, but I could add rhythm and fill..
haha, thank you^^
the drums? For the Kick pretty much only some EQ, compression and some little limiting (in this order). Same for the Snare (plus some little gated reverb *before* the compression). For HighHeads I use a bit distortion, a rather drastic cut of everything beneath about 250 Hz and some boosting of everything above about 6 kHz. the last thing is: layering... layer more than one kick and more then one snare over each other and play them as one instrument... and even if you won't believe it: thats all o.O there ain't anything more to it...
Description : My grandmother was from Belarus. She was the lone survivor of her family after the Waffen SS massacred everyone in her village during a retreat from the Red Army. She escaped soviet occupied Belarus & through a series of wranglings by the international red cross, found a family to adopt her in New Jersey in 1947. She was 14 years old then. She was the strongest person I ever knew & I miss her terribly. This song is for her.
Description : Not really 'industrial' although some aspects might fit with the genre...generally robots and stuff...hehe...and a hint of heavy metal is also there...:)
Description : I used Serum and Sylenth1 to create all the synths and basslines. It's not dubstep, and it's not Drum and Bass, but it's elements are heavily drawn from both to create an experimental industrial track in it's own class. It's heavy, aggressive, and driving. Either you will like it, or you won't. I don't think there will be an in-between. Take care. V.
Description : It's probably the Darkest Mix I have ever done. Industrial Gothic Lumbering Tune at 90BPM in the style of Nine inch Nails Meets Spahn Ranch.
Description : Another weird blending of genres I am working on. Track was all composed by myself using some sampling and an old 1983 Memphis Strat of which I am totally rusty on due to a serious left hand/wrist injury several years back.
Description : Genre:oldschool game/industrial etc.Fl Studio 9
(I will make available the samples used in this song,I exported in loops, wav format.)
At the forum.
Or if you prefer, just ask for the comments.
Description : I uploaded this to my SoundCloud a while ago and fully love this Aggrotech piece and would hope you lot would too, some feedback would be sick as hell :)
Description : Made this years ago as I was changing from Windows 98 to Windows XP. Hard to remember now but XP was one of the greatest leaps forward for home pc users and the stability was so welcome when trying to put this together.
This is purely industrial sounds of machines and tools.
My aim was to make them sound like synths drums guitars and humans. Took me months. The amount of editing and twisting these sounds up down faster slower etc etc to get rythm well I'm sure you can imagine.
Deleted it recently but having just listened to an industrial track someone has put on here I fancy getting back to some serious dirt!
great production
Xcreenp/ay
also: I never noticed till now that this one has a somewhat dub-steppish feel to it xX
of course: thx for the kind comment^^
hardcore track, hit me up !
visher
the drums? For the Kick pretty much only some EQ, compression and some little limiting (in this order). Same for the Snare (plus some little gated reverb *before* the compression). For HighHeads I use a bit distortion, a rather drastic cut of everything beneath about 250 Hz and some boosting of everything above about 6 kHz. the last thing is: layering... layer more than one kick and more then one snare over each other and play them as one instrument... and even if you won't believe it: thats all o.O there ain't anything more to it...
thank you for the kind words and the comment^^