Description : Hey everyone! Here's a new track I put together which features heavy bass and smooth drum patterns. I'd consider this maybe future house? Definitely needs work on, so it's the beta version of the track. Tell me you guy's thoughts? Enjoy! P.S. Please leave some useful feedback, and not "cool track bro." That's not really helpful. lol
Update** Fixed and balanced everything, should be a lot smoother and all that good stuff.
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Comments (16)
If you have time take a listen and give GoldenOokami some feedback.
I like that bass, nice and deeo! That lead synth sounds a bit washed out and quiet, but I like the one that comes in at 1:25, brings a bit more energy to the mix when you open the filter up. The high hat at 2:13 is a pretty cool little pattern to have but could maybe do with a small amount of delay/reverb etc. Overall its got a good vibe, just keep working on it if you feel its not finished, you'll get there! :)
Hey man! Thanks for your feedback and recommendations. For days, I keep adding and subtracting stuff on here. Everything should be a helluva lot more balanced. The washed out synths should be louder and full of presence without drowning anything out. I appreciate your words, man!
Y'know man, I would absolutely love to have vocals on here, but I know that's nearly impossible to make happen. Especially really good vocals. I've tried reaching out for vocalists many times, but it's all been in vain. If you know any vocalists, or you yourself is one, then please let me know! I'd love to have that opportunity to do it! Thanks for the feedback!
idk why but... there's something quite going on with the percussions bruh... The synth is nice but the hats are too.....hmmmm i might say that its a little bit off...
Anyways, Overall is very nice. Need a little bit of tweaking (since it is only in beta) and a very good job.
Hey man, I reworked alot of the stuff on here. The percussions should be a lot more clearer and balanced, and a helluva lot better. Thanks for your words!
I think you have a great track going here. Nice variation of sections and a happy, solid energy throughout. My approach to refining would be adding little details here and there and generally finding ways to enhance the mix, bring out voices, etc. Best of luck developing further. best regards - Dan
Thanks man! I am actually getting used to actually editing my tracks and what not now. Any/Everything before my track, Hit It Comrade has no type of compression or anything whatsoever, essentially having everything in its most natural sound, but I'm teaching myself to rework things. I appreciate your words. Hopefully overtime, thing's will be much better. Cheers!
The reverse crash transitions were broken crashes right? Anyways, I like the style of the song, it's really great but I wouldn't call it as house but rather something like Disco or Groove? Try downloading some packs like the Sonic Boom Progressive House Pack, or the Virtual riot one. Anyways, keep striving!
Yes, broken crashes. Just for a type of echo effect. And Nu-Disco maybe? I can see it. I'm not sure. Will def see what the others say, genre wise. I don't even know the genre of most of the stuff I make. Thanks for the feedback! I'll check out the packs too. I'm familiar with Virtual Riot, so def interested!
Yup, I know exactly what you mean. I spent most of my time on this trying to get swinging 8ths. I have no idea on how to execute it perfectly like I want. I'll fix it soon though. I keep reworking a lot of stuff. Thanks for your feedback!
It's good to have some new track from you. Very funky bassline, I like it a lot. Great material for a super catchy tune.
I mostly agree with all points by MrFunk.
From 1:57 there is definitely an overpower on the bass affecting hard the entire mix (see from 2:25) - maybe taking off effects and balance things would help? You may also try analysing what's really happening in the freqency spectrum throughout the track and consider. It is not to say that it is better to fix things by simply eqing them - in opposite: filtering is not that fine unless you're going for a concrete color of the recording. It is always essential to have the right sound from virtual instruments from the start as possible. That's just my opinion.
Those dry claps are quite fine to me actually but it seems like the reverb on them was somehow lost in the mix. See that each time you're adding an effect it changes the color of entire mix in one way or other, there's now way around it inside the DAW. It's quite touchy stuff and it is good to observe that sometime.
On the intro there are some clashings between strings and organ pad to me, strings are a bit too fat for my taste and played to low (I mean low range of the keyboard of course). They may benefit by getting more presence as well. Also you may try to find other strings with different/brighter sound and experiment with that a little.
Apart of all that that's a very nice effort so far. Keep up the production!
Alex
Hey man! Thanks for the feedback! The powerful bassline I have noticed is way to heavy and loud. This is because I worked on this using some earphones, where they had a much balanced sound. When using big speakers, that's completely different. I will fix that immediately.
The intro was a bit last minute for me. Before I had the fat strings, I had something much more thicker and a bit overpowering. But I'll see to it that it gets reworked. Thanks for your words! :)
-GO
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New to the DJ mixing music world and hope you don't mind I play with you totally groovy track.danke
~GO
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Keep going dude. Nice work. :D
~GO
Anyways, Overall is very nice. Need a little bit of tweaking (since it is only in beta) and a very good job.
-ReonN
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It's good to have some new track from you. Very funky bassline, I like it a lot. Great material for a super catchy tune.
I mostly agree with all points by MrFunk.
From 1:57 there is definitely an overpower on the bass affecting hard the entire mix (see from 2:25) - maybe taking off effects and balance things would help? You may also try analysing what's really happening in the freqency spectrum throughout the track and consider. It is not to say that it is better to fix things by simply eqing them - in opposite: filtering is not that fine unless you're going for a concrete color of the recording. It is always essential to have the right sound from virtual instruments from the start as possible. That's just my opinion.
Those dry claps are quite fine to me actually but it seems like the reverb on them was somehow lost in the mix. See that each time you're adding an effect it changes the color of entire mix in one way or other, there's now way around it inside the DAW. It's quite touchy stuff and it is good to observe that sometime.
On the intro there are some clashings between strings and organ pad to me, strings are a bit too fat for my taste and played to low (I mean low range of the keyboard of course). They may benefit by getting more presence as well. Also you may try to find other strings with different/brighter sound and experiment with that a little.
Apart of all that that's a very nice effort so far. Keep up the production!
Alex
The intro was a bit last minute for me. Before I had the fat strings, I had something much more thicker and a bit overpowering. But I'll see to it that it gets reworked. Thanks for your words! :)
-GO