Greetings. Another review for you because you gave a good reply to my last review.
Piano intro is decent and there's another melody layered in there that works well.
0:31 main theme is a simple, uplifting few chords. And you're building up to letting those drums drop ie 1:16 as the kick enters.
I find the synth sound of the main theme a bit too bright and fizz. So, try using filters (eg cutoff and resonance) to tone that down a bit. Or EQ might also work.
Also, that main sound sits there just the same the whole track so you could definitely give it more variety and have more fun with it if you automate some filters or EQ or delay or reverb. Or maybe all of them.
1:30 another woodblock sort of synth instrument with another melody.
2:15 we abruptly lose the drums in an effective way so you can break it down and then bring it all back in again.
This is fairly uplifting stuff you can dance to.
You can improve it by getting so better definition on your drums and sculpting the sounds a lot more. You can do it by hand using MID controllers or you can just do what I do - draw it all as automation (with the mouse) that controls all of your different parameters in Logic (not that I use that software).
So, you have different 'lanes' for everything you want to control. Please ask if you're not sure what I mean and I'll answer.
Hi again static,
Bro I gotta thank you for taking some much time to break it down and review it! It really helps me develop my skills and production.
I know what you mean by adding automation by what kind of parameters could i change to spice up the drumming a little?
I already separated the drums into different sections (i.e snare has it's own track, kick has it's own track and so on) but what parameters should i change for all of these?
I'll also work on controlling that "fizz" in the main synth part , perhaps a high cut plugin could get rid of that?
Thank you so much for the help and advice!
All the best,
George
Description : I have been using LooperMan for practice for some time now. This my most recent track. The only loop in the song is BabyGee's vocals. Free to download and if you repost tag me so I can share it as well.
Description : A psychedelic techno cello epic. It's not really techno as it's only 110 BPM but something like that (eg breakbeat), with lots of banging beats and arpeggiated acid synths, plus a whole load of my layered cello playing techniques. There aren't that many synths used but they do a lot of work and are carefully automated. No guitar. Drums are mostly a lot of drum loops, supported by a few programmed acoustic drumkits. Very busy and complicated with loads of different sections (funky, chilled, fast, heavy) that make up a constantly progressing trip. I don't know if there's any other cello music like this so let me know if you think there is. Interesting feedback appreciated - criticism, praise, ideas etc. Enjoy...
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Description : A song about a damaged soul. Sadly, based on a true story. Gorgeous loops here are by Hardstyle Rythm, Aboe, and Princess Hollywood. All basslines by that fiendish genius Rasputin. Take a bow, gentlemen
Description : Pretty basic dance track. Was experimenting with the Falcon synth plugin, hence the name. Instrumentation for the melody lines might be a bit unusual, more orchestral. Vocoder is from the Icarus synth plugin, a great new instrument.
Description : Hello everyone here's a song from my album anymore that really is near and dear to my heart I hope you guys and enjoy it and never let anyone bring you down or tell you that you are good enough!
For the full album visit my website. (add .com to my profile name)
Piano intro is decent and there's another melody layered in there that works well.
0:31 main theme is a simple, uplifting few chords. And you're building up to letting those drums drop ie 1:16 as the kick enters.
I find the synth sound of the main theme a bit too bright and fizz. So, try using filters (eg cutoff and resonance) to tone that down a bit. Or EQ might also work.
Also, that main sound sits there just the same the whole track so you could definitely give it more variety and have more fun with it if you automate some filters or EQ or delay or reverb. Or maybe all of them.
1:30 another woodblock sort of synth instrument with another melody.
2:15 we abruptly lose the drums in an effective way so you can break it down and then bring it all back in again.
This is fairly uplifting stuff you can dance to.
You can improve it by getting so better definition on your drums and sculpting the sounds a lot more. You can do it by hand using MID controllers or you can just do what I do - draw it all as automation (with the mouse) that controls all of your different parameters in Logic (not that I use that software).
So, you have different 'lanes' for everything you want to control. Please ask if you're not sure what I mean and I'll answer.
Anyway, good work. Very good for a second track!
Bro I gotta thank you for taking some much time to break it down and review it! It really helps me develop my skills and production.
I know what you mean by adding automation by what kind of parameters could i change to spice up the drumming a little?
I already separated the drums into different sections (i.e snare has it's own track, kick has it's own track and so on) but what parameters should i change for all of these?
I'll also work on controlling that "fizz" in the main synth part , perhaps a high cut plugin could get rid of that?
Thank you so much for the help and advice!
All the best,
George