Description : A track that I've been wanting to revisit to enhance but which I have lost the source to. I'm still looking through all my past emails for the one which probably has the files but I have come short of remembering all the addresses.
Anyway, not much to say with this hope you enjoy.
This drum and bass track was uploaded by siensystem. They retain full copyright and you are only entitled to listen and in some instances download. For further details on how you can use tracks see the terms and conditions and the tracks section of the help area.
Comments (10)
If you have time take a listen and give siensystem some feedback.
Thanks Eliy, I appreciate your review and for taking the time to listen.
About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
I hope you find those files too. This is fun! I particularly like ebb and flow of the energetic output: the suspenseful break just after minute 3, the way it freaks out for a while after that, then sort of starts to spiral in on itself. Very nice. I look forward to watching it evolve further if you find those files.
I've found myself wishing that we had a "track blog" on our member's page on several occasions now, and it's happening regularly when I listen to your tracks. I'd love to know the techniques and methods some people use to get their tracks the way they are.
You're a rare breed of Art and Science. I find it really refreshing as once upon a time there was no distinction. Prophetic maybe?
My only constructive criticism for this one - I second Numberjack's desire for more in the sub range. It'd kick the dynamic right into the WTF? space.
Thanks n0mad. You are much too kind with your words, but very much appreciated! And NJ and yourself are extremely correct. I hope to be able to revisit this one. I recently found the source but have 2 components missing and unfortunately have not been able to find them. Hopefully I can find the files (which are in other drives) and enhance it. I really want to. :)
thanks for the review mate.
i do have reason 4 but i am a bit of an amataur in music makin but i enjoy it.
love this track aswell by the way.
any tips on how to get the most out of reason 4.
i dont know how to get samples from elsewhere and use them in reason do they have to be a certain file format. help would be apreciated much. thanks keep it up.
Thanks for the comment toxxicity! No problems my friend, if you have any questions on how to do something in Reason, please feel free to message me at siensystem@gmail.com. I can help as much as I can no probs at all.
To use samples in Reason they just need to be in either .wav or .aiff format or in .rex format (which is Reason's DrRex loop player format). All of these formats you can use with NNXT, NN19 and Redrum.
Anyway, just let me know when you have a question. I can exchange examples and things like that with better instructions/descriptions.
some nice ideas brother.. all most a underground dnb sound going on in here.. I would have liked to hear a little more sub but other than that it's a perfect track that is very individual.. nice .. keep 'em coming brother
this is somthing u can play in a chase scene in a action pic or made a AMV(anime music video) for it.the track sounds a like venetain snares stuff(love that guy)het let me know how you made this was it glitch effects or what?
two thumb and two big toes up LOL
PEACE LOVE ADN TECHNOFOREVER
PS love what u did with koukotsu remix two her track great work too!
Thanks DJNoSleeves! Greatly appreciate you for coming by and listening and providing some great words! Means allot. Thanks.
About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
I love this track..
this is from a drummer that knows music.
"I can't hear it all the way (alividlife pulls up the volume)
It's cool I like it! not bad! I would actually listen to this! I liked how it started and how it ended.. it had an actual progression.."
LOL
not a very helpful review.
I think you are more talented than you know holmes.
:) Thanks man! I really want to upgrade this one sound-wise. I only need 2 things to be able to open the files! I'm just happy that I actually found the track after all this time.
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Description : Hey guys,
i wanted to share with you my track
with the "last year DNB Drums" that i uploaded a while ago.
i know its not finished and polished,but it sounds simply good :D
Let me know your critics!
About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
Thanks again!
You're a rare breed of Art and Science. I find it really refreshing as once upon a time there was no distinction. Prophetic maybe?
My only constructive criticism for this one - I second Numberjack's desire for more in the sub range. It'd kick the dynamic right into the WTF? space.
Amazing stuff.
nice track :)
it's not too repetitive... Nice work !!
i do have reason 4 but i am a bit of an amataur in music makin but i enjoy it.
love this track aswell by the way.
any tips on how to get the most out of reason 4.
i dont know how to get samples from elsewhere and use them in reason do they have to be a certain file format. help would be apreciated much. thanks keep it up.
To use samples in Reason they just need to be in either .wav or .aiff format or in .rex format (which is Reason's DrRex loop player format). All of these formats you can use with NNXT, NN19 and Redrum.
Anyway, just let me know when you have a question. I can exchange examples and things like that with better instructions/descriptions.
two thumb and two big toes up LOL
PEACE LOVE ADN TECHNOFOREVER
PS love what u did with koukotsu remix two her track great work too!
About the way it as done: Basically, about 90% of the track was done in Reason. The drums using Redrum first to create a few loops, then the loops thrown back in using DrRex and NNXT. The bass-lines were all done using Subtractor (some rendered and thrown into NNXT) as well as some of the SFX sections and pads. The distortions were done in parts using Scream for some things like the intro as well as the scratchy vinyl sounds and also for some of the SFX. To achieve a few different effects of the distortions I passed different sections of the audio files in Scream using different Body and Damage types. The piano and choir were done in Sonar using Rewire and also several sections cut and passed through several distortion units with different parameters. Some distortions, specifically the "harsh" ones I used a waveshaper. To accomplish the panning and distortions on certain parts these were basically done by cutting sections and effecting them, then throwing the sections back using a few phasers in sequence. For some things I used a delay with short delay times (in the ms), especially for that "metallic" sound in certain areas. The glitch effects were done by two different methods: using NNXT and cutting/pasting of audio files. Allot of things were sequenced, then rendered, affected and then re-rendered and brought back in. I think allot of it was mainly just experiments of ideas and it all turned out pretty good.
Thanks again for the listen!
this is from a drummer that knows music.
"I can't hear it all the way (alividlife pulls up the volume)
It's cool I like it! not bad! I would actually listen to this! I liked how it started and how it ended.. it had an actual progression.."
LOL
not a very helpful review.
I think you are more talented than you know holmes.